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Welcome to the Polk State College library guide for virtual reality research topics. Below you will find suggested books/ebooks and recommended databases. If you need help, click the link for Ask a Librarian.
Virtual Reality by
Publication Date: 2012
In this text, the authors gather research from across the globe in the study of virtual reality including education processes implemented in the simulated environment of the laboratory; an intuitive 3D interface infrastructure for virtual reality applications; and more.
Virtual Lives by
Publication Date: 2012-02-01
This book is the THE source for information on virtual worlds, covering every aspect of this intriguing and fast-changing social practice and the technologies upon which it rests.
Interacting with Presence : HCI and the Sense of Presence in Computer-mediated Environments by
Publication Date: 2014-10-08
The experience of interacting with the newest Virtual Reality technologies is profoundly affected by the extent to which we feel ourselves to be ‘present’ in computer-generated worlds. This edited volume, featuring contributions from internationally renowned scholars, provides a comprehensive introduction to and overview of the topic of mediated presence and the emerging field of presence research.
The Proteus Paradox: How Online Games and Virtual Worlds Change Us-And How They Don't by
Publication Date: 2014-01-07
Proteus, the mythical sea god who could alter his appearance at will, embodies one of the promises of online games: the ability to reinvent oneself. Yet inhabitants of virtual worlds rarely achieve this liberty, game researcher Nick Yee contends. Though online games evoke freedom and escapism, Yee shows that virtual spaces perpetuate social norms and stereotypes from the offline world, transform play into labor, and inspire racial scapegoating and superstitious thinking. And the change that does occur is often out of our control and effected by unparalleled—but rarely recognized—tools for controlling what players think and how they behave.
Experience on Demand by
Call Number: Polk/Winter Haven Circulation (QA76.9.C65B345 2018)
Publication Date: 2018-01-30
Virtual reality is able to effectively blur the line between reality and illusion, pushing the limits of our imagination and granting us access to any experience imaginable. With well-crafted simulations, these experiences, which are so immersive that the brain believes they're real, are already widely available with a VR headset and will only become more accessible and commonplace. But how does this new medium affect its users and does it have a future beyond fantasy and escapism?In Experience on Demand, Jeremy Bailenson draws on two decades spent researching the psychological effects of VR and other mass media to help readers understand this powerful tool. He offers expert guidelines for interacting with VR and describes the profound ways this technology can be put to use, not to distance ourselves from reality, but to enrich our lives.
Virtual Reality by
Call Number: Polk/Winter Haven & Lakeland Circulation (QA76.9.C65 V57235 2017)
Publication Date: 2017-01-01
Virtual reality might seem like the stuff of science fiction, but it has been in use in various forms since the 1950s. The technology is being developed for use in education, professional and military training, therapy, entertainment, and design. But is a simulated world a better world? Experts caution that virtual reality could be physically and emotionally debilitating. They predict that society could go into decline. Is this simply fear of progress, or is it something to take seriously? Readers will learn the hot-button issues associated with virtual reality and whether we should be excited or afraid of this incredible technology.
Virtually Sacred: myth and meaning in world of warcraft and second life by
Call Number: Polk/Winter Haven Circulation (BL65.V57 G47 2014)
Publication Date: 2014-07-14
Millions of users have taken up residence in virtual worlds, and in those worlds they find opportunities to revisit and rewrite their religious lives. Robert M. Geraci argues that virtual worlds and video games have become a locus for the satisfaction of religious needs, providing many userswith devoted communities, opportunities for ethical reflection, a meaningful experience of history and human activity, and a sense of transcendence.
Academic Search Complete Academic Search Complete, designed specifically for academic institutions, is the world's most valuable and comprehensive scholarly, multi-disciplinary full-text database, with more than 5,300 full-text periodicals, including 4,400 peer-reviewed journals. In addition to full text, this database offers indexing and abstracts for more than 9,300 journals and a total of 10,900 publications including monographs, reports, conference proceedings, etc. The database features PDF content going back as far as 1865, with the majority of full text titles in native (searchable) PDF format.
America's News With unmatched U.S. news content from local, regional, and national sources, this resource is the largest of its kind. Its diverse source types include printed and online newspapers, blogs, journals, newswires, broadcast transcripts and videos. Explore a specific issue or event through the detailed coverage provided by local reporting or compare a wide variety of viewpoints from across the country on topics such as politics, business, health, sports, cultural activities and people.
Expanded Academic ASAP Resources for research across academic disciplines, offering in-depth coverage of
virtually any concentration from advertising, psychology and history to microbiology, the humanities and womens studies.
Opposing Viewpoints in Context The premier online resource covering todays hottest social issues, from capital punishment to immigration, to marijuana. This cross-curricular research tool supports science, social studies, current events, and language arts classes. Its informed differing views present each side of an issue, allowing you to draw your own valid conclusions.
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